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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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1602 AD
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1602ad_demo.exe
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GADDATA
/
TRANSGAD.DAT
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Text File
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1999-04-21
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9KB
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448 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 45001
IDNIX = 45201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+1
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXMENU = GFXBAUMAT+10
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+2
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+44
GFXLEISTE = GFXKONT+18
GFXSIED = GFXLEISTE+2
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+12
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+5
GFXWERFT = GFXSHIP+18
GFXMILIT = GFXWERFT+13
GFXSTADT = GFXMILIT+12
GFXTRANS = GFXSTADT+10
;================HAUPT-GADGETS==================;
;---Warennamen und-preise, Stadt- und Schiffsnamen---;
@Nummer: 0
BASE = Nummer
Id: IDHAUPT+110
Kind: GAD_TEXTL
Noselflg: 1
Blocknr: ZEINR
Color: 0
Pos: 27, 420
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 27, 650
;---Aktueller Schiffsname---;
@Nummer: +1
Id: IDHAUPT+120
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+1
Pos: 6, 585
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+121
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 585
Size: 244, 30
Posoffs: 124, 29
;---Name der Kontorstadt---;
@Nummer: +1
Id: IDHAUPT+122
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD
Pos: 6, 358
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+123
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---Waren kaufen, verkaufen---;
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_GFX
Gfxnr: GFXPFEILV
Pressoff: 2
Pos: 26, 529
Size: 51, 54
Posoffs: 0, 0
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_GFX
Gfxnr: GFXPFEILV+1
Pressoff: 2
Pos: 186, 529
Size: 56, 54
Posoffs: 0, 0
;---Waremenge einstellen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+2
Kind: GAD_GFX
Basenr: BASE
Reiheflg: 1
Gfxnr: GFXMENGE
Pressoff: 4
Pos: 79, 544
Size: 19, 24
@Nummer: +1
Id: IDHAUPT+3
Kind: GAD_GFX
Basenr: BASE
Reiheflg: 1
Gfxnr: GFXMENGE+1
Pressoff: 4
Pos: 99, 542
Size: 22, 31
@Nummer: +1
Id: IDHAUPT+4
Kind: GAD_GFX
Basenr: BASE
Reiheflg: 1
Gfxnr: GFXMENGE+2
Pressoff: 4
Pos: 122, 540
Size: 27, 35
@Nummer: +1
Id: IDHAUPT+5
Kind: GAD_GFX
Basenr: BASE
Reiheflg: 1
Gfxnr: GFXMENGE+3
Pressoff: 4
Pos: 149, 537
Size: 32, 40
;---Warenscroll-Pfeile---;
@Nummer: +1
Id: IDHAUPT+6
Kind: GAD_GFX
Gfxnr: GFXTRANS+8
Pressoff: 2
Pos: 5, 425
Size: 19, 41
@Nummer: +1
Id: IDHAUPT+7
Kind: GAD_GFX
Gfxnr: GFXTRANS+9
Pressoff: 2
Pos: 236, 426
Size: 20, 40
;---Warentypen im Kontor----;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+140
Kind: GAD_GFX
Basenr: BASE
Reiheflg: 1
Gfxnr: GFXTRANS+0
Pressoff: 4
Pos: 12, 472
Size: 63, 45
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 79, 471
Size: 46, 51
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 125, 471
Size: 65, 49
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 191, 470
Size: 58, 53
;---Warengrafiken Kontor (nicht wΣhlbar)---;
@Nummer: +1
X = 28
Y = 420
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Lagermenge Kontor (nicht wΣhlbar)---;
@Nummer: +1
X = 70
Y = 423
BASE = Nummer
Id: IDHAUPT+130
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 4, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengadgets Kontor---;
@Nummer: +1
X = 26
Y = 419
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Reiheflg: 1
Basenr: BASE
Gfxnr: GFXWARELEER+2
Pressoff: 1
Pos: X, Y
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengrafiken Schiff (nicht wΣhlbar)---;
@Nummer: +1
X = 28
Y = 649
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Lagermenge Schiff (nicht wΣhlbar)---;
@Nummer: +1
X = 70
Y = 651
BASE = Nummer
Id: IDHAUPT+90
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 4, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengadgets Schiff---;
@Nummer: +1
X = 26
Y = 648
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_GFX
Reiheflg: 1
Basenr: BASE
Gfxnr: GFXWARELEER+2
Pressoff: 1
Pos: X, Y
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
EndObj;